Inherits: Instance
Description
A Signal is an instance that is created when a function is connected to a signal. When destroyed, the function is disconnected.
Properties
| Type | Key | Default Value |
|---|---|---|
| string | ClassName | Signal |
| string | Name | Signal |
Methods
| Return Type | Name |
|---|---|
| nil | Destroy () |
Property Descriptions
Method Descriptions
- Destroy the Signal and disconnect the function from the listener.