Description

PlayerService is a way you can get Player(s) in game or connect to Player related signals.

Properties

Type Key Default Value
Player LocalPlayer Player

Methods

Return Type Name
{Player} GetPlayers ()
Player? GetPlayerByName (playerName: string)
Player? GetPlayerByUserId (userId: number)

Signals

OnPlayerConnected(player: Player) Fires when a player is connected.

OnPlayerDisconnected(player: Player) Fires when a player is disconnected.


Property Descriptions

Player LocalPlayer = Player

  • This the same as game.Players.LocalPlayer. Only returns player on client side.

Method Descriptions

{Player} GetPlayers()

  • Get an array of all in-game players.

Player? GetPlayerByName(playerName: string)

  • Find player by user name.

Player? GetPlayerByUserId(userId: number)

  • Find player by user id.